(08-22-2014, 08:18 PM)narutohokager Wrote: Does it matter if there are many mesh ?
Join all you meshes into 1 mesh and parent that to the armature/skeleton.
(08-22-2014, 08:18 PM)narutohokager Wrote: For the exportation, i select all the character with selection tool B then i export them ?
"Make sure your mesh is properly parented to your armature, then select the armature itself to export both."
What do you mean by that ? That the skeleton, if we rotate it, he move the mesh too ?
With your single mesh parented to the armature/skeleton, just select only the armature to export everything, making sure that your export options match the pic I posted.
(08-22-2014, 08:18 PM)narutohokager Wrote: The hands and The head, they dont have texture, only 1 material
Your combined mesh should have one single material asigned to it, and one single UV texture mapped onto all its faces. The name of the UV texture (e.g. monster.png) should match the name of the HPL material (e.g. monster.mat).
(08-22-2014, 08:18 PM)narutohokager Wrote: Thank you in advance, sorry if i ask much, but i want to be sure that all i done are correct because i tested and it crash in ModelView
No probalo.