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Script Help Help getting music to play in map
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#15
RE: Help getting music to play in map

Maybe you need to add another collide function? (Another area to collide with). Or just put the music script in one of the functions.

void start(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "general_piano01.snt", "Player", 1, false);
PlayMusic("02_amb_safe.ogg", true, 1.0f, 0, 0, true);
}

Or a new function:

void OnStart()
{
     AddEntityCollideCallback("Player", "AreaStartMusic", "CollideStartMusic", true, 1);
}

void CollideStartMusic(string &in asParent, string &in asChild, int alState)
{
     PlayMusic("02_amb_safe.ogg", true, 1.0f, 0, 0, true);
}

Derp.
02-01-2015, 10:39 PM
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Messages In This Thread
Help getting music to play in map - by LDOriginal - 02-01-2015, 01:49 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 01:57 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 02:05 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 02:18 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 02:49 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 09:02 PM
RE: Help getting music to play in map - by Neelke - 02-01-2015, 10:39 PM



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