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SOMA Enemies, Post-Release
GhylTarvoke Offline
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Posts: 236
Threads: 14
Joined: May 2015
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#9
RE: SOMA Enemies, Post-Release

(10-12-2015, 05:51 PM)Macgyverthehero Wrote: I thought Akers relied on seeing movement?

Also, will the unused enemies in SOMA's files be included, or only the official ones we see in the game?

No, Akers and the Proxy both react to sound; if you move silently, they probably won't find you. Robot Girl is the one that reacts to movement. Unused enemies are murky territory, so I won't be including them.
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New theory: Yoshida's an anti-Flesher (or a less extreme Weeping Angel), slowing down when you look at him.
10-13-2015, 07:31 AM
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Messages In This Thread
SOMA Enemies, Post-Release - by GhylTarvoke - 10-12-2015, 04:34 AM
RE: SOMA Enemies, Post-Release - by Radiance - 10-12-2015, 04:45 AM
RE: SOMA Enemies, Post-Release - by Froge - 10-12-2015, 07:56 AM
RE: SOMA Enemies, Post-Release - by Filizitas - 10-12-2015, 09:45 AM
RE: SOMA Enemies, Post-Release - by GhylTarvoke - 10-12-2015, 12:11 PM
RE: SOMA Enemies, Post-Release - by Filizitas - 10-12-2015, 12:18 PM
RE: SOMA Enemies, Post-Release - by LordOfDragons - 10-12-2015, 03:56 PM
RE: SOMA Enemies, Post-Release - by GhylTarvoke - 10-13-2015, 07:31 AM



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