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Working Amnesia-Style Inventory System (In Progress)
TiManGames Offline
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#14
RE: Working Amnesia-Style Inventory System (In Progress)

(10-15-2015, 03:21 PM)TheGreatCthulhu Wrote: Looking pretty neat so far, great work! Big Grin

Quote:"Yes, I'm fairly certain the glitchy effects are only caused by the presence of a monster/event [...] It would make sense that SOMA has no sanity system."

But, if someone wanted a sanity systen for their mod, the engine is so customization now that it should be, in principle, possible to make one, with custom behavior and all.

There is actually the "insane" filter effect (the screen have wave-like filter just like in amnesia) and it's activates after you wake up from enemy knock down.

If we mess with the files and the script a little we can get that to make this effect work when looking on enemies.

This forum is dead
(This post was last modified: 10-15-2015, 04:06 PM by TiManGames.)
10-15-2015, 04:05 PM
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RE: Working Amnesia-Style Inventory System (In Progress) - by TiManGames - 10-15-2015, 04:05 PM



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