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Monster Disappears when assigned a new Agent class
A.M Team Offline
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Posts: 811
Threads: 63
Joined: Sep 2014
#5
RE: Monster Disappears when assigned a new Agent class

const tString gsInfectedRobotSpotPlayerSound="monsters/saul/alert";
const tString gsInfectedRobotHearsSomething="monsters/saul/alert";
const tString gsInfectedRobotInvestigateOver="monsters/saul/idle";
const tString gsInfectedRobotGotAgressive="monsters/saul/hunt";

const tString gsInfectedRobotIdleSound = "monsters/saul/idle";
const cVector2f gfInfectedRobotIdleSoundMinMax = cVector2f(1, 10);

const tString gsInfectedRobotSearchSound = "monsters/saul/alert";
const cVector2f gfInfectedRobotSearchSoundMinMax = cVector2f(1, 10);

const tString gsInfectedRobotHuntSound = "monsters/saul/hunt";
const cVector2f gfInfectedRobotHuntSoundMinMax = cVector2f(1, 10);

That is it.
(This post was last modified: 04-13-2016, 09:06 PM by A.M Team.)
04-13-2016, 09:05 PM
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RE: Monster Disappears when assigned a new Agent class - by A.M Team - 04-13-2016, 09:05 PM



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