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Getting Water Lurkers to Work Properly...
HakePT Offline
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Posts: 49
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Joined: Sep 2010
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#6
RE: Getting Water Lurkers to Work Properly...

(09-29-2010, 05:25 AM)Equil Wrote: Okay, I know how to set them as hallucinations, but how do you set them to ignore the player? Is it a script function?

Nope its just above the place where you set them as hallucinations. Mouse over the box called disable triggers.
This is the one that disables triggers that would change the behavior of an enemy (example player making a noise).


As for the water lurker that seems to be the solution. Careful never to make the land go bellow that point or if you do (create some sort of cave bellow the water) make it so the enemy disappears when the player enters that area and spawn again when he leaves.
09-29-2010, 03:49 PM
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RE: Getting Water Lurkers to Work Properly... - by HakePT - 09-29-2010, 03:49 PM



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