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Weapons?
gbutler69 Offline
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Posts: 6
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Joined: Dec 2010
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#6
RE: Weapons?

(12-31-2010, 11:15 AM)DIGI Byte Wrote: currently it is not an option to code in working weapons,k some basic code does exist, yes.
but it was never finalized, so it isn't available for us at the present time.

as for monsters dying, they just 'poof', I haven't seen anything saying that they can go 'ragdoll' but i maybe wrong


I wonder if you created an "onCollision" handler for something like a rock, or brick, or whatever that checked if it collided with the player or a monster and then deducted health (if monsters don't have health, create a global variable to hold the health of the particular monster and keep track). When help is zero, play an animation of the monster dieing. Then you should be able to pick up the object and throw it at the monster. Would this work?
01-01-2011, 07:46 PM
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Messages In This Thread
Weapons? - by Shev - 12-31-2010, 03:22 AM
RE: Weapons? - by Frontcannon - 12-31-2010, 04:28 AM
RE: Weapons? - by xiphirx - 12-31-2010, 04:42 AM
RE: Weapons? - by Sexbad - 12-31-2010, 05:21 AM
RE: Weapons? - by DIGI Byte - 12-31-2010, 11:15 AM
RE: Weapons? - by gbutler69 - 01-01-2011, 07:46 PM
RE: Weapons? - by DIGI Byte - 01-01-2011, 10:20 PM
RE: Weapons? - by gbutler69 - 01-01-2011, 10:35 PM



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