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how to make an enemy appear after a trigger?
TheFallenAngel Offline
Junior Member

Posts: 2
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Joined: Mar 2011
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#3
RE: how to make an enemy appear after a trigger?

(03-23-2011, 09:47 AM)Raymond Wrote: Here is the link: http://www.frictionalgames.com/forum/thread-5117.html

If you don't know how, i can give an example.

First:
AddEntityCollideCallback("Player" , "AREA NAME" , "ANY NAME YOU LIKE" , true , 1);

Second:

void Example(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}

Hope it helped Smile.

Edit: Sorry this is off-topic. But i think you're new to this forum. You only posted 1 time. Well anyways. If you need help you can tell me or Tanshaydar. Tanshaydar is an expert but i'm not but you can still ask me. I'll try my best Smile.

aww thanks HeartHeart.
03-23-2011, 11:58 AM
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RE: how to make an enemy appear after a trigger? - by TheFallenAngel - 03-23-2011, 11:58 AM



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