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Level changing area script not working?
Shoop Offline
Junior Member

Posts: 36
Threads: 10
Joined: Feb 2011
Reputation: 0
#8
RE: Level changing area script not working?

Oh, I think I understand this now. Is this correct?
void OnStart()
{
AddUseItemCallback("", "key1", "castle_1", "UsedKeyOnDoor", true);
AddUseItemCallback("", "key2", "metal_1", "UsedKeyOnDoor2", true);
AddUseItemCallback("", "key2", "castle_3", "UsedKeyOnDoor3", true);
AddEntityCollideCallback("Player" , "ScriptArea_1" , "MonsterFunc1" , true , 1);
AddEntityCollideCallback("Player", "ScriptArea_2", "ChangeMap", true, 1);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_1", false, true);
PlaySoundAtEntity("", "unlock_door", "castle_1", 0, false);
RemoveItem("key1");
}

void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("metal_1", false, true);
PlaySoundAtEntity("", "unlock_door", "metal_1", 0, false);
RemoveItem("key2");
}

void UsedKeyOnDoor3(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("castle_3", false, true);
PlaySoundAtEntity("", "unlock_door", "castle_3", 0, false);
RemoveItem("key3");
}

void MonsterFunc1(string &in asParent , string &in asChild , int alState)
{
  SetEntityActive("servant_grunt_1" , true);
}

  ChangeMap("Level2", "PlayerStartArea_1", "break_stairs", "water_lurker_eat");
(This post was last modified: 04-02-2011, 09:08 PM by Shoop.)
04-02-2011, 09:06 PM
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RE: Level changing area script not working? - by Shoop - 04-02-2011, 09:06 PM



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