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Message: Quit Unexpectedly but I have a GMA X3100
Jessica Offline
Junior Member

Posts: 6
Threads: 1
Joined: Apr 2011
Reputation: 0
#5
Solved: 8 Years, 3 Months, 1 Week ago RE: Message: Quit Unexpectedly but I have a GMA X3100

(04-11-2011, 02:25 PM)Urkle Wrote: Specifically I need the line that tells me What the exception Type is, what the OS Version is, (which this is 10.5.8???) What the crashed thread is. And then Thread 0..n.. The binary images section I don't really need at all.

Now, from your HPL.log, one thing that concerns me is the "Version: " line below the Renderer.. It's listing that your system has an OpenGL 1.2 API instead of a 2.0 or 2.1.. Amnesia will definitely not run on that Leopard system (due to the old vbersion of OpenGL provided).

See this page http://developer.apple.com/graphicsimagi...index.html
for more information on the provided OpenGL.

Yes, This is a 10.5.8. With a 2.1 GHz Intel Core 2 Duo processor. I have really no idea what an OpenGL 1.2 API is.. or what it does. I'm going to send you the information from the threads in pieces. I see what you are talking about in the hpl.log
"Setting up OpenGL
Vendor: Intel Inc.
Renderer: Intel GMA X3100 OpenGL Engine
Version: 1.2 APPLE-1.5.48"
Are there different versions on GMA x3100 ? Is this something easily fixed/upgraded? Or would I need a new mac?
Thread 0:
0 ??? 0000000000 0 + 0
1 ...rictionalgames.AmnesiaSteam 0x002f1757 std::list<hpl::cBVTempArray, std::allocator<hpl::cBVTempArray> >::operator=(std::list<hpl::cBVTempArray, std::allocator<hpl::cBVTempArray> > const&) + 15239
2 ...rictionalgames.AmnesiaSteam 0x002b6168 std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cGpuShader_SamplerUnit*, std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> > >, hpl::cGpuShader_SamplerUnit const&) + 1656
3 ...rictionalgames.AmnesiaSteam 0x002b686e std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cGpuShader_SamplerUnit*, std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> > >, hpl::cGpuShader_SamplerUnit const&) + 3454
4 ...rictionalgames.AmnesiaSteam 0x002b943f std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cGpuShader_SamplerUnit*, std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> > >, hpl::cGpuShader_SamplerUnit const&) + 14671
(04-11-2011, 06:32 PM)Jessica Wrote:
(04-11-2011, 02:25 PM)Urkle Wrote: Specifically I need the line that tells me What the exception Type is, what the OS Version is, (which this is 10.5.8???) What the crashed thread is. And then Thread 0..n.. The binary images section I don't really need at all.

Now, from your HPL.log, one thing that concerns me is the "Version: " line below the Renderer.. It's listing that your system has an OpenGL 1.2 API instead of a 2.0 or 2.1.. Amnesia will definitely not run on that Leopard system (due to the old vbersion of OpenGL provided).

See this page http://developer.apple.com/graphicsimagi...index.html
for more information on the provided OpenGL.

Yes, This is a 10.5.8. With a 2.1 GHz Intel Core 2 Duo processor. I have really no idea what an OpenGL 1.2 API is.. or what it does. I'm going to send you the information from the threads in pieces. I see what you are talking about in the hpl.log
"Setting up OpenGL
Vendor: Intel Inc.
Renderer: Intel GMA X3100 OpenGL Engine
Version: 1.2 APPLE-1.5.48"
Are there different versions on GMA x3100 ? Is this something easily fixed/upgraded? Or would I need a new mac?
Thread 0:
0 ??? 0000000000 0 + 0
1 ...rictionalgames.AmnesiaSteam 0x002f1757 std::list<hpl::cBVTempArray, std::allocator<hpl::cBVTempArray> >::operator=(std::list<hpl::cBVTempArray, std::allocator<hpl::cBVTempArray> > const&) + 15239
2 ...rictionalgames.AmnesiaSteam 0x002b6168 std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cGpuShader_SamplerUnit*, std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> > >, hpl::cGpuShader_SamplerUnit const&) + 1656
3 ...rictionalgames.AmnesiaSteam 0x002b686e std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cGpuShader_SamplerUnit*, std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> > >, hpl::cGpuShader_SamplerUnit const&) + 3454
4 ...rictionalgames.AmnesiaSteam 0x002b943f std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> >::_M_insert_aux(__gnu_cxx::__normal_iterator<hpl::cGpuShader_SamplerUnit*, std::vector<hpl::cGpuShader_SamplerUnit, std::allocator<hpl::cGpuShader_SamplerUnit> > >, hpl::cGpuShader_SamplerUnit const&) + 14671

5 ...rictionalgames.AmnesiaSteam 0x0028ff8b std::vector<NewtonCollision*, std::allocator<NewtonCollision*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<NewtonCollision**, std::vector<NewtonCollision*, std::allocator<NewtonCollision*> > >, NewtonCollision* const&) + 17995
6 ...rictionalgames.AmnesiaSteam 0x002910f8 std::vector<NewtonCollision*, std::allocator<NewtonCollision*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<NewtonCollision**, std::vector<NewtonCollision*, std::allocator<NewtonCollision*> > >, NewtonCollision* const&) + 22456
7 ...rictionalgames.AmnesiaSteam 0x002913dc std::vector<NewtonCollision*, std::allocator<NewtonCollision*> >::_M_insert_aux(__gnu_cxx::__normal_iterator<NewtonCollision**, std::vector<NewtonCollision*, std::allocator<NewtonCollision*> > >, NewtonCollision* const&) + 23196
8 ...rictionalgames.AmnesiaSteam 0x001a5dfe void hpl::STLDeleteAll<std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> > >(std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> >&) + 25838
9 ...rictionalgames.AmnesiaSteam 0x001b0b78 void hpl::STLDeleteAll<std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> > >(std::vector<cLuxOption_ExtData*, std::allocator<cLuxOption_ExtData*> >&) + 70248
10 ...rictionalgames.AmnesiaSteam 0x00116eb0 std::vector<cEnginePSEmitter_SaveData, std::allocator<cEnginePSEmitter_SaveData> >::_M_fill_insert(__gnu_cxx::__normal_iterator<cEnginePSEmitter_SaveData*, std::vector<cEnginePSEmitter_SaveData, std::allocator<cEnginePSEmitter_SaveData> > >, unsigned long, cEnginePSEmitter_SaveData const&) + 100448
11 ...rictionalgames.AmnesiaSteam 0x002f70b7 void hpl::STLDeleteAll<std::vector<hpl::iSoundDeviceIdentifier*, std::allocator<hpl::iSoundDeviceIdentifier*> > >(std::vector<hpl::iSoundDeviceIdentifier*, std::allocator<hpl::iSoundDeviceIdentifier*> >&) + 12295
12 ...rictionalgames.AmnesiaSteam 0x00236942 void hpl::STLDeleteAll<std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> > >(std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> >&) + 2546
13 com.apple.Foundation 0x957e142a _nsnote_callback + 106
14 com.apple.CoreFoundation 0x921c047a __CFXNotificationPost + 362
15 com.apple.CoreFoundation 0x921c0753 _CFXNotificationPostNotification + 179
16 com.apple.Foundation 0x957de680 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
17 com.apple.Foundation 0x957e7ed8 -[NSNotificationCenter postNotificationName:object:] + 56
18 com.apple.AppKit 0x92512df2 -[NSApplication _postDidFinishNotification] + 125
19 com.apple.AppKit 0x92512d01 -[NSApplication _sendFinishLaunchingNotification] + 77
20 com.apple.AppKit 0x9248c81b -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 284
21 com.apple.AppKit 0x9248c014 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 98
22 com.apple.Foundation 0x95806a9f -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 655
23 com.apple.Foundation 0x958067af _NSAppleEventManagerGenericHandler + 223
24 com.apple.AE 0x9241b648 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 144
25 com.apple.AE 0x9241b57e dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
26 com.apple.AE 0x9241b425 aeProcessAppleEvent + 177
27 com.apple.HIToolbox 0x937e7981 AEProcessAppleEvent + 38
28 com.apple.AppKit 0x924898e9 _DPSNextEvent + 1189
29 com.apple.AppKit 0x92488f88 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 128
30 com.apple.AppKit 0x92481f9f -[NSApplication run] + 795
31 ...rictionalgames.AmnesiaSteam 0x002370e9 void hpl::STLDeleteAll<std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> > >(std::vector<cLuxPreMenuSection*, std::allocator<cLuxPreMenuSection*> >&) + 4505
32 ...rictionalgames.AmnesiaSteam 0x00002176 0x1000 + 4470
(This post was last modified: 04-11-2011, 06:41 PM by Jessica.)
04-11-2011, 06:32 PM
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RE: Message: Quit Unexpectedly but I have a GMA X3100 - by Jessica - 04-11-2011, 06:32 PM



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