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Selective Pathnodes...
laser50 Offline
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Posts: 242
Threads: 22
Joined: Apr 2011
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#6
RE: Selective Pathnodes...

Make a new scriptarea to activate the monster once the player is gone?
04-15-2011, 01:58 PM
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Messages In This Thread
Selective Pathnodes... - by Kraggdog - 04-13-2011, 09:22 AM
RE: Selective Pathnodes... - by palistov - 04-13-2011, 05:15 PM
RE: Selective Pathnodes... - by Kraggdog - 04-14-2011, 08:29 AM
RE: Selective Pathnodes... - by palistov - 04-14-2011, 03:45 PM
RE: Selective Pathnodes... - by Kraggdog - 04-15-2011, 01:56 PM
RE: Selective Pathnodes... - by laser50 - 04-15-2011, 01:58 PM



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