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Making an enemy 'exit' like in the map Daniel's Room. (Solved!)
MrBigzy Offline
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Posts: 616
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Joined: Mar 2011
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#10
RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,)

That won't work, the 0 doesn't represent anything.

Are you sure the script area is named GruntLeave? Are you sure he even goes to his end path node? I dunno why you put GiveEnemyExitPath(); and not just put it in that callback function. I dunno if that works or not with angelscript, but it might be screwing things up.

Edit: Nevermind, I see they did it in Daniel's room. But yea, check the area names.
(This post was last modified: 04-15-2011, 10:40 PM by MrBigzy.)
04-15-2011, 10:37 PM
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RE: Making an enemy 'exit' like in the map Daniel's Room. (Help needed,) - by MrBigzy - 04-15-2011, 10:37 PM



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