Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Drugged player
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#6
RE: Drugged player

use
GiveSanityDamage(float afAmount, bool abUseEffect);
float afAmount to 100 if you want the beep falldown effect or put 80-90 if you want wobbly screen.
05-20-2011, 10:12 PM
Find


Messages In This Thread
Drugged player - by DannieWest - 05-20-2011, 01:05 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 01:46 PM
RE: Drugged player - by Dominic0904 - 05-20-2011, 05:11 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 05:58 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:08 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 10:12 PM
RE: Drugged player - by DannieWest - 05-20-2011, 10:51 PM
RE: Drugged player - by Khyrpa - 05-20-2011, 11:22 PM
RE: Drugged player - by DannieWest - 05-21-2011, 07:17 PM
RE: Drugged player - by Khyrpa - 05-21-2011, 07:44 PM
RE: Drugged player - by Kyle - 05-20-2011, 11:26 PM
RE: Drugged player - by DannieWest - 05-23-2011, 08:49 PM
RE: Drugged player - by SLAMnesia - 05-24-2011, 03:29 AM
RE: Drugged player - by DannieWest - 05-24-2011, 08:08 PM



Users browsing this thread: 1 Guest(s)