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Script Help
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#6
RE: Script Help

There should be a legit location for the SetEntityPlayerInteractCallback, meaning for it to be put in a function.

Not sure of exactly what you're trying to do, but try this:

void OnStart()
{
    SetEntityPlayerInteractCallback("Mansion_5", "MonsterActivate", true);
}
void MonsterActivate(string &in Entity)
{
    SetEntityActive("Frank", true);
}

(This post was last modified: 07-12-2011, 09:05 PM by Kyle.)
07-12-2011, 09:05 PM
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Messages In This Thread
Script Help - by GreyFox - 07-12-2011, 05:13 PM
RE: Script Help - by Zypherzemus - 07-12-2011, 07:17 PM
RE: Script Help - by GreyFox - 07-12-2011, 07:26 PM
RE: Script Help - by Zypherzemus - 07-12-2011, 08:38 PM
RE: Script Help - by GreyFox - 07-12-2011, 09:02 PM
RE: Script Help - by Kyle - 07-12-2011, 09:05 PM
RE: Script Help - by GreyFox - 07-13-2011, 07:05 PM
RE: Script Help - by Zypherzemus - 07-13-2011, 08:02 PM
RE: Script Help - by GreyFox - 07-13-2011, 08:13 PM
RE: Script Help - by ferryadams11 - 07-13-2011, 08:24 PM
RE: Script Help - by GreyFox - 07-13-2011, 09:16 PM



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