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Announcement Final demo release: Dark Salvation
convolution223 Offline
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#6
RE: Final demo release: Dark Salvation

(07-28-2011, 01:36 AM)HumiliatioN Wrote:
(07-27-2011, 10:04 PM)Lolnesia09 Wrote:
(07-27-2011, 09:54 PM)Rapture Wrote: Well a zombie didn't have any pathnodes or their not working.
Spoiler below!
Took me awhile to figure out that it was a poofer

Make the rooms/hallways smaller.

I ran into a problem with trying to load the next map. I'm not sure if that was your intention to have it crash on me or you just didn't put it in yet.


I hope to see yourself complete this project and release it.

btw that Cabinet is evil, the one situated between the hallway and theirs that backspace behind it. Barely managed to escape from that deathly prison when I glitched over it.

No, mate. I WAS going to have my end credits there but I had an unsolved .hps problem Angry

Do you like it?

This was umm... not very good. That zombie don't have any pathnodes and design was stupid some points and there is no entities lot founded few them. But it was good try. But you need to improve more and add cool scare scripts and keep that atmosphere better, more good designed lighting perhaps.

It was ok. I've seen worse Smile

Does every enemy need to have pathnodes to be interesting? I haven't played the demo but in my custom story I had planned to have one enemy in particular not have pathnodes, but spawn him in random areas when the player died. what you say?
07-29-2011, 08:45 AM
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Messages In This Thread
RE: Final demo release: Dark Salvation - by convolution223 - 07-29-2011, 08:45 AM
RE: Final demo release: Dark Salvation - by Ongka - 07-29-2011, 11:11 AM



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