Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sequencing Events and Timers
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#5
RE: Sequencing Events and Timers

(08-12-2011, 04:46 PM)rybray Wrote: Thank you for the help. Khyrpa, what is the benefit of preloading a sound or particle system? Would they not have appeared at all if I had not preloaded them, or would there have been some sort of error?

Its just that when theyre not preloaded, I'm not sure rly, but I think your computer loads them when they are spawned. Meaning it may cause some lag when they load.

08-12-2011, 08:08 PM
Find


Messages In This Thread
Sequencing Events and Timers - by rybray - 08-12-2011, 05:47 AM
RE: Sequencing Events and Timers - by Juby - 08-12-2011, 12:25 PM
RE: Sequencing Events and Timers - by Khyrpa - 08-12-2011, 01:30 PM
RE: Sequencing Events and Timers - by rybray - 08-12-2011, 04:46 PM
RE: Sequencing Events and Timers - by Khyrpa - 08-12-2011, 08:08 PM



Users browsing this thread: 1 Guest(s)