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No&Do addon project
Montesky Offline
Junior Member

Posts: 27
Threads: 2
Joined: Sep 2011
Reputation: 2
#12
RE: No&Do addon project

(10-07-2011, 09:22 PM)nemesis567 Wrote: The first person I find that also uses Max. Could you import skeletons correctly with it?
Not !! i´ve done some characters models with 3dsmax, but for bones and keys animation i export how FBX to Maya (even not done in game)...

i not´ve tested skeletons or character animation on 3dsmax for Amnesia... but for sure will be possible.. maybe a test..

With Amnesia characters imports over 3dsmaxthey appear with all bones broken
(This post was last modified: 10-07-2011, 10:05 PM by Montesky.)
10-07-2011, 10:03 PM
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Messages In This Thread
No&Do addon project - by Montesky - 10-01-2011, 07:39 PM
RE: No&Do addon project - by Gamemakingdude - 10-01-2011, 07:52 PM
RE: No&Do addon project - by Your Computer - 10-01-2011, 08:08 PM
RE: No&Do addon project - by Luis - 10-02-2011, 03:09 PM
RE: No&Do addon project - by Montesky - 10-02-2011, 06:29 PM
RE: No&Do addon project - by Luis - 10-03-2011, 07:38 PM
RE: No&Do addon project - by NylePudding - 10-02-2011, 08:59 PM
RE: No&Do addon project - by Montesky - 10-07-2011, 12:33 AM
RE: No&Do addon project - by nemesis567 - 10-07-2011, 07:58 PM
RE: No&Do addon project - by Montesky - 10-07-2011, 08:39 PM
RE: No&Do addon project - by nemesis567 - 10-07-2011, 09:22 PM
RE: No&Do addon project - by Montesky - 10-07-2011, 10:03 PM
RE: No&Do addon project - by Gunslingerjh - 10-07-2011, 10:22 PM
RE: No&Do addon project - by Montesky - 10-07-2011, 10:25 PM
RE: No&Do addon project - by Reds. - 10-08-2011, 07:18 AM
RE: No&Do addon project - by nemesis567 - 10-08-2011, 06:47 PM
RE: No&Do addon project - by SonOfLiberty796 - 10-09-2011, 06:07 AM



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