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Map level dimensions
Pr3d4t0r Offline
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Posts: 78
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Joined: Sep 2011
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#9
RE: Map level dimensions

(09-22-2011, 04:18 PM)Montesky Wrote: Thanks guys !!!

Yeah, i´ve check for enable zones with any invisible objects or planes... fine, some entities run perfectly, but another like static... the most entities in map are custom 3d objects made for me... they run perfectly in "works areas"... but more than 500m they fail... i´ve chek it with custom and original entities...

My example map is a gigant outdoor zone where with montain, river, road and forest where can lost you easily... , a car crash zone where player start, the car is a entitie object with multiple doors that you can open close or detach, etc... and yes.. maybe is better for gain performance splitter the entire map making instances... Smile, but i try a not instance pause map


i continue testing Smile thanks again
edit for imagewith measures:
[Image: lightbox]
Looking forward for your mod, it looks really good. Crash car zone, forest... remind a lot of Resident Evil like. Could be awesome !!
Anyway, looking forward for your mod, hoping get news soon.

Peace !


09-22-2011, 04:40 PM
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Messages In This Thread
Map level dimensions - by Montesky - 09-20-2011, 11:15 PM
RE: Map level dimensions - by Tanshaydar - 09-21-2011, 12:34 AM
RE: Map level dimensions - by Apjjm - 09-21-2011, 03:09 AM
RE: Map level dimensions - by Gilgamesh - 09-21-2011, 07:04 PM
RE: Map level dimensions - by Rapture - 09-21-2011, 07:18 PM
RE: Map level dimensions - by nemesis567 - 09-21-2011, 10:55 PM
RE: Map level dimensions - by Pr3d4t0r - 09-22-2011, 01:02 PM
RE: Map level dimensions - by Montesky - 09-22-2011, 04:18 PM
RE: Map level dimensions - by Pr3d4t0r - 09-22-2011, 04:40 PM



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