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Texture help
Tesseract Offline
Senior Member

Posts: 498
Threads: 7
Joined: Mar 2011
Reputation: 18
#15
RE: Texture help

(09-23-2011, 03:56 PM)Homicide13 Wrote: You have to use special textures for nmap, specular, and height. I'm not exactly sure what they do but it has something to do with the alpha level on the plane (things such as glare, wetness effects, etc).
Well you can get a normal map generator, Nmaps make bumps, specular provides a colour to the surface of a texture when light hits it, height map defines the Nmap.
(This post was last modified: 09-25-2011, 02:24 PM by Tesseract.)
09-25-2011, 02:23 PM
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Messages In This Thread
Texture help - by Immortaleagle - 09-22-2011, 01:45 PM
RE: Texture help - by Homicide13 - 09-22-2011, 01:53 PM
RE: Texture help - by Pr3d4t0r - 09-22-2011, 02:47 PM
RE: Texture help - by Acies - 09-22-2011, 02:56 PM
RE: Texture help - by Pr3d4t0r - 09-22-2011, 03:00 PM
RE: Texture help - by Homicide13 - 09-22-2011, 08:06 PM
RE: Texture help - by Immortaleagle - 09-22-2011, 03:48 PM
RE: Texture help - by Acies - 09-22-2011, 06:37 PM
RE: Texture help - by Immortaleagle - 09-22-2011, 07:48 PM
RE: Texture help - by Acies - 09-23-2011, 10:18 AM
RE: Texture help - by Homicide13 - 09-23-2011, 01:10 PM
RE: Texture help - by Acies - 09-23-2011, 02:49 PM
RE: Texture help - by Immortaleagle - 09-23-2011, 03:19 PM
RE: Texture help - by Homicide13 - 09-23-2011, 03:56 PM
RE: Texture help - by Tesseract - 09-25-2011, 02:23 PM
RE: Texture help - by Homicide13 - 09-25-2011, 04:06 PM
RE: Texture help - by Tesseract - 09-25-2011, 04:26 PM



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