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Text on Screen
Tanshaydar Offline
From Beyond

Posts: 3,085
Threads: 17
Joined: Mar 2009
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#2
RE: Text on Screen

Simple answer: http://wiki.frictionalgames.com/hpl2/amn..._functions

Advanced answer:
void SetMessage(string& asTextCategory, string& asTextEntry, float afTime);

Displays a message on the screen.

asTextCategory - the category in the .lang file
asTextEntry - the entry in the .lang file
afTime - determines how long the message is displayed. If time is < =0 then the life time is calculated based on string length.


09-26-2011, 11:19 PM
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Messages In This Thread
Text on Screen - by Angerpull - 09-26-2011, 11:08 PM
RE: Text on Screen - by Tanshaydar - 09-26-2011, 11:19 PM
RE: Text on Screen - by Angerpull - 09-26-2011, 11:57 PM
RE: Text on Screen - by Your Computer - 09-27-2011, 12:16 AM
RE: Text on Screen - by Tanshaydar - 09-27-2011, 12:17 AM
RE: Text on Screen - by Angerpull - 09-27-2011, 12:35 AM
RE: Text on Screen - by Selyp - 09-27-2011, 01:41 AM
RE: Text on Screen - by Angerpull - 09-27-2011, 02:33 AM
RE: Text on Screen - by MrBigzy - 09-27-2011, 11:06 PM
RE: Text on Screen - by Kinami37 - 03-17-2012, 08:06 PM
RE: Text on Screen - by Xanthos - 03-17-2012, 08:34 PM
RE: Text on Screen - by Kinami37 - 03-17-2012, 08:42 PM
RE: Text on Screen - by Xanthos - 03-17-2012, 08:55 PM
RE: Text on Screen - by Kinami37 - 03-17-2012, 08:57 PM



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