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Player Position and System Time
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
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#5
RE: Player Position and System Time

(09-30-2011, 09:23 AM)diabi85 Wrote: mmm, I see...maybe I'll use the collision method to roughly keep track of player's movements!
it's for another kind of project, not exactly a game mod, that's why I was also interested in the system time.

Thank you guys!
I've been working on a system to track the players position - all you have to add to the map is some scripting and ONE script area. It isn't hugely precise (but easily as precise as hundreds of script areas) but is certainly enough! I can post it up if you would like (though i'd have to make some alterations as i have somewhat specialised it for my project).
(This post was last modified: 09-30-2011, 06:47 PM by Apjjm.)
09-30-2011, 06:46 PM
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Messages In This Thread
Player Position and System Time - by diabi85 - 09-28-2011, 01:09 PM
RE: Player Position and System Time - by palistov - 09-28-2011, 06:29 PM
RE: Player Position and System Time - by diabi85 - 09-30-2011, 09:23 AM
RE: Player Position and System Time - by Apjjm - 09-30-2011, 06:46 PM
RE: Player Position and System Time - by diabi85 - 10-01-2011, 10:52 AM
RE: Player Position and System Time - by diabi85 - 10-08-2011, 06:35 PM
RE: Player Position and System Time - by Apjjm - 10-09-2011, 12:37 AM
RE: Player Position and System Time - by Apjjm - 10-10-2011, 06:46 PM
RE: Player Position and System Time - by diabi85 - 10-10-2011, 07:03 PM
RE: Player Position and System Time - by Apjjm - 10-10-2011, 08:43 PM



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