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Activating Monsters/Entities
Obliviator27 Offline
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#4
RE: Activating Monsters/Entities

If you set the monster to active, he'll just stand there. If you want him to move, include AddEnemyPatrolNode into the callback that activates him, and be sure to have pathnodes set up.


10-12-2011, 07:31 PM
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Messages In This Thread
Activating Monsters/Entities - by GhastDagger - 10-12-2011, 01:01 PM
RE: Activating Monsters/Entities - by GhastDagger - 10-12-2011, 05:39 PM
RE: Activating Monsters/Entities - by Obliviator27 - 10-12-2011, 07:31 PM



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