Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Path nodes
Mikhail Offline
Junior Member

Posts: 11
Threads: 0
Joined: Feb 2011
Reputation: 0
#6
RE: Path nodes

I tested a map with 793 path nodes and the frame rate stayed above 40 FPS the whole time. I have a Dual Core E2140 @ 1.8Ghz, 1 Gb of memory and a 9600GT.

One more thing. If you have debug mode on, I recommend keeping "Show Entity Info" (or something like that) disabled. Enabling it, will reduce the frame rate to less than 10 FPS.
10-14-2011, 06:43 AM
Find


Messages In This Thread
Path nodes - by Gamemakingdude - 10-13-2011, 05:16 AM
RE: Path nodes - by Homicide13 - 10-13-2011, 05:42 AM
RE: Path nodes - by Elven - 10-13-2011, 08:20 AM
RE: Path nodes - by Your Computer - 10-13-2011, 02:37 PM
RE: Path nodes - by palistov - 10-13-2011, 09:57 PM
RE: Path nodes - by Mikhail - 10-14-2011, 06:43 AM



Users browsing this thread: 1 Guest(s)