The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Texture, Model & Animation Help My experiment with exporting animations and armatures
ggstarfoxxie Offline
Junior Member

Posts: 36
Threads: 9
Joined: Aug 2011
Reputation: 2
#1
My experiment with exporting animations and armatures

I have exported some animations from Blender using the .fbx extension. I then imported that with a trial version of Maya, and re-exported to collada. But, there are some issues with the bones being completely twisted around.


.jpg   kindofworks2.jpg (Size: 95.75 KB / Downloads: 127)

My question is what is causing the armature to be twisted like this? Also, without any animations, alot of the poly's are pointing to armature's origin. I used the same steps as above.


.jpg   your_making_me_very_angry.jpg (Size: 92.93 KB / Downloads: 130)

10-25-2011, 02:30 AM
Find


Messages In This Thread
My experiment with exporting animations and armatures - by ggstarfoxxie - 10-25-2011, 02:30 AM



Users browsing this thread: 1 Guest(s)