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AddEntityCollideCallback FAIL
Laurensman Offline
Junior Member

Posts: 21
Threads: 2
Joined: Oct 2011
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#14
RE: AddEntityCollideCallback FAIL

(10-30-2011, 03:13 AM)Victor Wrote: Yes, it is bottlescare. I'm sure!
I don't think it is "propimpulse", it is not like this in the tutorial.
In the tutorial it's "PropImpulse" allright.
Okay, i have something similar with adding force to an object in my scripting. mine is a guy flying towards you. And the script looks like this, AddPropImpulse("corpse_male_1", -140, 0, 0, "world");

Umm idk why you have all those decimal numbers. Not sure, but mine works, With just -140, which im guessing is how much force to add. Flamez3 helped with mine. For the 0,0 part. Idk what that is. But thats what mine looks like.
11-01-2011, 11:37 PM
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Messages In This Thread
AddEntityCollideCallback FAIL - by Victor - 10-29-2011, 10:35 PM
RE: AddEntityCollideCallback FAIL - by devin413 - 10-29-2011, 11:31 PM
RE: AddEntityCollideCallback FAIL - by Victor - 10-30-2011, 12:09 AM
RE: AddEntityCollideCallback FAIL - by flamez3 - 10-30-2011, 12:32 AM
RE: AddEntityCollideCallback FAIL - by Victor - 10-30-2011, 01:52 AM
RE: AddEntityCollideCallback FAIL - by flamez3 - 10-30-2011, 12:06 AM
RE: AddEntityCollideCallback FAIL - by Apjjm - 10-30-2011, 03:36 AM
RE: AddEntityCollideCallback FAIL - by flamez3 - 10-30-2011, 03:51 AM
RE: AddEntityCollideCallback FAIL - by Victor - 10-30-2011, 02:13 PM
RE: AddEntityCollideCallback FAIL - by flamez3 - 10-31-2011, 01:14 AM
RE: AddEntityCollideCallback FAIL - by devin413 - 10-30-2011, 02:18 AM
RE: AddEntityCollideCallback FAIL - by MrBigzy - 10-30-2011, 03:00 AM
RE: AddEntityCollideCallback FAIL - by Victor - 10-30-2011, 03:13 AM
RE: AddEntityCollideCallback FAIL - by Laurensman - 11-01-2011, 11:37 PM



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