Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Trouble with box lights
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#4
RE: Trouble with box lights

(11-09-2011, 07:08 PM)palistov Wrote: Don't use box lights except to create an ambient light level across an entire map. As you mentioned, the contrast between the inside of the boxlight and the outside is VERY noticeable.

My suggestion is to use a low level box light (RGB values of 0.05-0.08 and an alpha of 1), and to create a bright area, use a point light with an appropriate light level and radius.
Alpha 1? I thought alpha is waste of resources unless its used on some bright point light or spot light.

"Always set Alpha to 0 for all general ambient lights. It really speed things up. Only use alpha for important lights that has some more visible intensity" -Jens


11-09-2011, 07:30 PM
Find


Messages In This Thread
Trouble with box lights - by Prelauncher - 11-09-2011, 06:46 PM
RE: Trouble with box lights - by palistov - 11-09-2011, 07:08 PM
RE: Trouble with box lights - by Khyrpa - 11-09-2011, 07:30 PM
RE: Trouble with box lights - by Prelauncher - 11-09-2011, 07:10 PM



Users browsing this thread: 1 Guest(s)