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Activating fog? + New question :)
flamez3 Offline
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Posts: 1,281
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#1
Activating fog? + New question :)

I need to active some fog on a script, I've tried the SetEntityActive part but it hasn't seemed to work. Any help?

New question:

I'm trying to use the SetEntityPlayerLookAtCallback

void OnStart()
{
SetEntityPlayerLookAtCallback("prisoner", "PrisonerLookAt", false);

}



void PrisonerLookAt(string &in asEntity, int alState)
{
if (alState == 1)
{
SetEntityActive("prisoner", false);
PlaySoundAtEntity("", "enemy_hallucination_disappear.snt", "Player", 0, false);
}
}

It loads fine, But when i look at the object it doesn't disappear

(This post was last modified: 11-11-2011, 11:47 AM by flamez3.)
11-11-2011, 10:06 AM
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Messages In This Thread
Activating fog? + New question :) - by flamez3 - 11-11-2011, 10:06 AM
RE: Activating fog? - by Tanshaydar - 11-11-2011, 10:16 AM
RE: Activating fog? - by flamez3 - 11-11-2011, 10:21 AM
RE: Activating fog? - by Khyrpa - 11-11-2011, 10:34 AM
RE: Activating fog? - by flamez3 - 11-11-2011, 10:43 AM
RE: Activating fog? + New question :) - by Khyrpa - 11-11-2011, 12:48 PM



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