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[WIP] Horror Demo (First Map)
Arvuti Offline
Senior Member

Posts: 468
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Joined: May 2010
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#12
RE: [WIP] Horror Demo (First Map)

List of more things to do if you want to improve the visuals.

1. Use concaves, you can find them in static_objects where the mansion walls are.
http://cloud.steampowered.com/ugc/558666...AF2BD7407/
The things just before the ceiling are concaves.

2. Use spotlights for windows, add gobos.
http://wiki.frictionalgames.com/hpl2/tut...tutorial_2

3. Remove most of the blood decals and make the ones you leave bigger.
(when you are in the decal tool, mess around with the min/max size.

4. Add more stuff on the shelves, the candles don't really make sense..The shelves are made of wood, why do they have candles.

5. Put the banners higher, they look weird the way they are right now.

6. Flip the books around, it's just minor nitpicking but details can go a long way. This is how a book shelf is supposed to look like http://www.closedstacks.com/wp-content/u...-shelf.jpg
11-23-2011, 12:02 AM
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Messages In This Thread
[WIP] Horror Demo (First Map) - by ThatCoolNinja - 11-20-2011, 08:02 PM
RE: [WIP] Horror Demo (First Map) - by Arvuti - 11-20-2011, 08:28 PM
RE: [WIP] Horror Demo (First Map) - by Statyk - 11-21-2011, 12:54 AM
RE: [WIP] Horror Demo (First Map) - by Khyrpa - 11-21-2011, 04:27 PM
RE: [WIP] Horror Demo (First Map) - by Statyk - 11-21-2011, 09:41 PM
RE: [WIP] Horror Demo (First Map) - by Statyk - 11-22-2011, 11:33 PM
RE: [WIP] Horror Demo (First Map) - by Arvuti - 11-23-2011, 12:02 AM



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