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attach script to another
Ravenskull Offline
Junior Member

Posts: 18
Threads: 5
Joined: Nov 2011
Reputation: 0
#13
RE: attach script to another

Hi,
i also want to add a few more scripts but there is an error wich sais unexpected end of file (56,3)

____________________________________________________________________________________

void OnStart()
{
AddUseItemCallback("", "key_1", "door_1", "UsedKeyOnDoor", true);
SetEntityCallbackFunc("key_1", "OnPickup");
AddEntityCollideCallback("Player", "PlayerCollide", "MonsterFunction", true, 1);


void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0, false);
RemoveItem("key_1");


void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("monster_grunt", true);
ShowEnemyPlayerPosition("monster_grunt");
GiveSanityDamage(20.0f, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);




AddEntityCollideCallback("Player", "script_slam", "func_slam", true, 1);
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door_slam", true, true);


PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);

PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(15.0f, true);


void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_2", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_4", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_5", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10",0, "");
AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11",4, "");
}
12-04-2011, 07:03 PM
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Messages In This Thread
attach script to another - by Ravenskull - 12-01-2011, 07:37 PM
RE: attach script to another - by JMFStorm - 12-01-2011, 07:45 PM
RE: attach script to another - by Ravenskull - 12-02-2011, 03:45 PM
RE: attach script to another - by flamez3 - 12-02-2011, 03:48 PM
RE: attach script to another - by Ravenskull - 12-03-2011, 03:24 PM
RE: attach script to another - by Khyrpa - 12-03-2011, 03:45 PM
RE: attach script to another - by Ravenskull - 12-03-2011, 04:24 PM
RE: attach script to another - by Statyk - 12-03-2011, 04:52 PM
RE: attach script to another - by Ravenskull - 12-03-2011, 06:59 PM
RE: attach script to another - by Statyk - 12-03-2011, 07:14 PM
RE: attach script to another - by Your Computer - 12-03-2011, 10:18 PM
RE: attach script to another - by Ravenskull - 12-04-2011, 04:28 PM
RE: attach script to another - by Ravenskull - 12-04-2011, 07:03 PM
RE: attach script to another - by flamez3 - 12-04-2011, 07:16 PM
RE: attach script to another - by Ravenskull - 12-05-2011, 07:33 PM



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