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OpenAL Audio Update: Use 1.0.2553 Patch instead!
Urkle Offline
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#8
Solved: 8 Years, 2 Months ago RE: OpenAL Audio Update / Feedback

Follow the directions in this post on how to get a backtrace. Then just attach the output.

Also, please include your hpl.log file as well from the run where it crashed.

How to get a backtrace

thetargos Wrote:The game also crashes on my setup. I'm running 64-bit Linux and running an ldd on the library gives:

[gianni@Blackhawk lib]$ ldd libopenal.so.1.0.0
        linux-gate.so.1 =>  (0xffffe000)
        libm.so.6 => /lib/libm.so.6 (0xf7f45000)
        libpthread.so.0 => /lib/libpthread.so.0 (0xf7f2d000)
        libdl.so.2 => /lib/libdl.so.2 (0xf7f28000)
        libc.so.6 => /lib/libc.so.6 (0xf7dd4000)
        /lib/ld-linux.so.2 (0x56555000)

All deps are covered, and I'm not sure what is causing the crash. I ran the game with ulimit -c unlimit so that it would generate a core dump, which I'm trying to attach (hopefully it does attach this time)

I don't seem able to attach the core dump file, maybe because it is a .bz2 file? (it also is of 4.3Mb down from an original of over 42Mb!!)

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
09-26-2007, 02:23 PM
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