I have a new error. The only part of my english.lang that works is the level names. I haven't changed anything in the messages part or the Inventory tab that would've all of a sudden make it not work.
english.lang
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">You and your friends go to a so called "haunted" mansion on the outskirts of town. The era of the castle is 1800, and it is 2008. You bring along flashlights, baterries, food, and medical supplies. You decide to stay over night with your friends. You go to bed and have a horrible dream. You wake up to your friends talking in another room and you go to join them, but no one is there. Where is everyone?</Entry>
</CATEGORY>
<CATEGORY Name="Inventory">
<Entry Name="ItemName_ArchivesKey">Archives Key</Entry>
<Entry Name="ItemDesc_ArchivesKey">Micheal put this in his room so none of us would chicken out and leave. It's labeled "Archives"</Entry>
<Entry Name="ItemDesc_Lightsource">Thank God I brought this with me. I have to press $ButLantern to turn it on, and $ButLantern to turn it off again. It's electric, so it's powered by batteries.</Entry>
<Entry Name="ItemName_Lightsource"Lightsource</Entry>
<Entry Name="ItemName_Battery">Battery</Entry>
<Entry Name="ItemDesc_Battery">Battery for my Lightsource.</Entry>
</CATEGORY>
<CATEGORY Name="PreMenu">
<Entry Name="WelcomeMessage01">Welcome to Overnight Horror! This Total Conversion mod is based around a haunted castle that was built in the 1800's. The year is 2008, and you and your friends go there for a night as a dare.</Entry>
<Entry Name="WelcomeMessage02">While you're there, you wonder, what happened to this place? Why is it "haunted" and abandoned? Why do you feel uneasy? All of this will be answered in the end - if you live.</Entry>
<Entry Name="WelcomeMessage03">Like always, any Amnesia total conversion is best played at a low gamma. Please take this opportunity to change your screens brightness and contrast.</Entry>
<Entry Name="WelcomeMessage04">Now please set your gamma to the setting you feel comfortable with.</Entry>
<Entry Name="WelcomeMessage05">You're done! Now enjoy Overnight Horror!</Entry>
<CATEGORY Name="Ending">
<Entry Name="StartCredits">
Overnight Horror[br]
Made by XxRoCkBaNdMaNxX
</Entry>
</CATEGORY>
<CATEGORY Name="Levels">
<Entry Name="Archives">Archives</Entry>
<Entry Name="SecondFloor">Second Floor Corridor</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Quest_FriendsQuest_Text">I hear Micheal and Alan talking. I wonder why they are not asleep yet. I should tell them to go to sleep.</Entry>
<Entry Name="Quest_LockedLvl_Text">Damn. It's locked. Micheal said he was keeping the key in his room so none of us chickened out.</Entry>
</CATEGORY>
<CATEGORY Name="Messages">
<Entry Name="A">Holy shit! Alan... What the hell happened? I have to get Micheal!.</Entry>
<Entry Name="B">Oh goddammit, not Micheal too! I have to get out of here!!</Entry>
</CATEGORY>
</LANGUAGE>
hpl.log
Version 1.20
-------- THE HPL ENGINE LOG ------------
Engine build ID 20101021192547
Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------
Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------
Initializing Graphics Module
--------------------------------------------------------
Init lowlevel graphics: 800x600 bpp:32 fs:0 ms:0 gpufmt:2 cap:'Overnight Horror Loading...' pos:(-1x-1)
Setting video mode: 800 x 600 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: Radeon X300/X550/X1050 Series (Omega 3.8.442)
Version: 2.1.7169 Release
Max texture image units: 16
Max texture coord units: 8
Max user clip planes: 6
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 4
Max color render targets: 4
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 1.20
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 0
OGL ATIFragmentShader: 1
Setting up G-Bugger: type: 0 texturenum: 3
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------
Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on USB Audio Device(OpenAL default)
1. Generic Hardware on SB Audigy Audio [CCA0]
2. Generic Software on SB Audigy Audio [CCA0]
3. SB Audigy Audio [CCA0]
Trying to open device 'Generic Software on USB Audio Device'... Success!
Number of mono sources: 32
Streaming setup: 4 Buffers x 262144 bytes each
--------------------------------------------------------
Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------
User Initialization
--------------------------------------------------------
ERROR: Couldn't load language file 'oh_config/base_eh_english.lang'
ERROR: Couldn't load language file 'oh_config/oh_main/english.lang'
--------------------------------------------------------
Game Running
--------------------------------------------------------
WARNING: Could not find language file entry 'eh_english'
-------- Loading map 'menu_bg.map' ---------
Cache Loading: 2422 ms
Entities: 385 ms
Compilation: 2 ms
Total: 2841 ms
Meshes created: 26
Bodies created: 5
-------- Loading complete ---------
Setting profile: 'Rockbandman' Path: 'C:\Documents and Settings\Jesse\My Documents/Amnesia/OvernightHorror/Rockbandman/'
WARNING: Could not find language file entry 'eh_english'
-------- Loading map 'House1.map' ---------
ERROR: Could not open binary file 'c:/program files/steam/steamapps/common/amnesia the dark descent/maps/overnighthorror/House1.map_cache'
ERROR: Could not map cache file 'c:/program files/steam/steamapps/common/amnesia the dark descent/maps/overnighthorror/House1.map'. MeshEntity Loading: 1022 ms
Primitive Loading: 117 ms
Decal Loading: 0 ms
Object Combining: 0 ms
Compilation: 6 ms
Combining: 991 ms
Sorting: 152 ms
Meshes: 16 ms
Bodies: 823 ms
Static Objects: 2138 ms
Entities: 3392 ms
Compilation: 1 ms
Total: 5572 ms
Meshes created: 10
Bodies created: 6
-------- Loading complete ---------
ERROR: Bitmap has to few images (1) to create cubmap texture 'gobo_player_lantern.dds'
WARNING: Couldn't load gobo texture 'gobo_player_lantern.dds' for light 'PlayerLantern'WARNING: Could not find language file entry 'Quest_FriendsQuest_Text'
WARNING: Could not find language file entry 'ItemName_Lightsource'
WARNING: Could not find language file entry 'ItemName_Battery'
WARNING: Could not find language file entry 'ItemName_Battery'
WARNING: Could not find language file entry 'ItemName_Battery'
WARNING: Could not find language file entry 'ItemName_Battery'
WARNING: Could not find language file entry 'ItemDesc_Battery'
WARNING: Could not find language file entry 'ItemName_Lightsource'
WARNING: Could not find language file entry 'ItemDesc_Lightsource'
WARNING: Could not find language file entry 'ItemName_Lightsource'
WARNING: Could not find language file entry 'ItemDesc_Lightsource'
WARNING: Could not find language file entry 'ItemName_Lightsource'
WARNING: Could not find language file entry 'ItemDesc_Lightsource'
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file category 'Messages'
WARNING: Could not find language file entry 'ItemName_ArchivesKey'
WARNING: Could not find language file entry 'ItemName_ArchivesKey'
WARNING: Could not find language file entry 'ItemDesc_ArchivesKey'
WARNING: Could not find language file entry 'ItemName_ArchivesKey'
WARNING: Could not find language file entry 'ItemDesc_ArchivesKey'
ERROR: Couldn't texture ''
ERROR: Could not load texture ''!
ERROR: Script file maps/overnighthorror/.hps does not exist!
ERROR: World 'maps/overnighthorror/.map' doesn't exist
FATAL ERROR: Could not load world file 'maps/overnighthorror/.map'
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.