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Activate/deactivate fog Area
DRedshot Offline
Senior Member

Posts: 374
Threads: 23
Joined: Jun 2011
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#7
RE: Activate/deactivate fog Area

(12-24-2011, 01:39 PM)Sauron The King Wrote: I can't find any option for attaching lights to a fogarea, so I think that isn't possible. If I use a particle system, the light will be flat. I've started a topic about this earlier here:

http://www.frictionalgames.com/forum/thr...e+of+light
(12-24-2011, 12:04 PM)DRedshot Wrote: You might have to use particle effects instead of fog, unless you can attach a boxlight to the fog, much like you can attach one to a billboard, if you can do that, it will work Smile

1. attach fog to boxlight,
2. move boxlight away from map,
3. use SetLightColorTo or whatever the function name is to fade light to 0,
4. fog will be same colour as boxlight!
I think I can see what you're trying to do here. As an alternative, why don't you try placing a small circle shaped billboard at the end of the laserbeam, make it the same colour as the laser, and make it type point, so that the "flat" end of the laser is hidden from view. Once it is done, you can use fog particles without worrying that the laser will look flat Smile

Hopefully you understand what I mean


(This post was last modified: 12-24-2011, 02:16 PM by DRedshot.)
12-24-2011, 02:15 PM
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Messages In This Thread
Activate/deactivate fog Area - by Sauron The King - 12-24-2011, 12:58 AM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 01:40 AM
RE: Activate/deactivate fog Area - by Statyk - 12-24-2011, 01:44 AM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 12:04 PM
RE: Activate/deactivate fog Area - by DRedshot - 12-24-2011, 02:15 PM



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