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Enemy Path help!!
Peku Offline
Junior Member

Posts: 6
Threads: 1
Joined: Dec 2011
Reputation: 0
#1
Enemy Path help!!

I tried to spawn a brute and make a path and the "loop" thing for it, but it doesn't work.
It crashes and says "main (160, 7) : ERR E : Unexpected end of file"



//===========================================
// Starter's Script File!
//===========================================

//===========================================
// This runs when the map first starts
void OnStart()
{
GiveItemFromFile("lantern", "lantern.ent"); for(int i=0;i<5;i++)

GiveItemFromFile("tinderbox_"+i, "tinderbox.ent");

AddEntityCollideCallback("Player", "ScriptArea_1", "MonsterVoice1", true, 1);

AddEntityCollideCallback("Player", "ScriptArea_4", "MonsterSpawn1", true, 1);

AddEntityCollideCallback("Player", "ScriptArea_5", "MonsterSpawnOff1", true, 1);

AddEntityCollideCallback("Player", "ScriptArea_2", "CloseDoor", true, 1);

AddEntityCollideCallback("Player", "ScriptArea_6", "OpenDoor", true, 1);

AddEntityCollideCallback("Player", "ScriptArea_7", "MonsterSpawn2", true, 1);

AddEntityCollideCallback("Player", "ScriptArea_8", "PrisonerVoice1", true, 1);

AddUseItemCallback("", "Cell_Key1", "door_1", "KeyOnDoor", true);

AddEntityCollideCallback("Player", "ScriptArea_9", "MonsterFunction", true, 1);

AddEntityCollideCallback("Player", "MonsterEnd", "MonsterEnd", true, 1);

AddEntityCollideCallback("servant_brute_1", "PNScriptArea", "MonsterFunction2", false, 1);
}

void TimerDoneLookAt(string &in asTimer)
{
StopPlayerLookAt();
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("door_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "door_1", 0.0f, true);
}

void CloseDoor(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("door_1", true, true);

SetSwingDoorLocked("door_1", true, true);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);

PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(15.0f, true);
}

void MonsterVoice1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "enabled.snt", "torch_static01_3", 0, false);
}

void MonsterSpawn1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", true);
}

void MonsterSpawnOff1(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_grunt_1", false);
}

void OpenDoor(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("iron_maiden_1", 50, 1, 50, "World"); //red is x axis, blue is z axis, green is y axis.

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);

GiveSanityDamage(15.0f, true);
}

void PrisonerVoice1(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "15_prisoner_beg.snt", "Player", 0, false);
}


void MonsterSpawn2(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", true);

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 2, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_3", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_4", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_5", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_6", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_7", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_8", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_9", 0, "");

AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_10", 0, "");
}

void MonsterFunction2()
{
for (int i = 1; i <6; i++)

{
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+10, 0, "");
}
}

void MonsterFunction(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", for (int i = 1; i <11; i++)
{
int x = i;
if (i == 1)
{
x = 2;
}
if (i = 10)
{
x = 4;
}
if (i != 1 || i != 10)
{
x = 0;
}
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_"+i, x, "");
}
}

void MonsterEnd(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servant_brute_1", false);
}

Please, help me with this and solve it. I would really appreciate it.
(This post was last modified: 12-24-2011, 10:47 PM by Peku.)
12-24-2011, 09:36 PM
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Messages In This Thread
Enemy Path help!! - by Peku - 12-24-2011, 09:36 PM
RE: Script Problem!! - by Your Computer - 12-24-2011, 09:47 PM
RE: Script Problem!! - by Peku - 12-24-2011, 10:03 PM
RE: Enemy Path help!! - by Your Computer - 12-24-2011, 11:09 PM
RE: Enemy Path help!! - by Peku - 12-24-2011, 11:14 PM
RE: Enemy Path help!! - by Your Computer - 12-24-2011, 11:20 PM
RE: Enemy Path help!! - by Peku - 12-24-2011, 11:30 PM
RE: Enemy Path help!! - by Your Computer - 12-24-2011, 11:38 PM
RE: Enemy Path help!! - by Peku - 12-24-2011, 11:42 PM
RE: Enemy Path help!! - by Your Computer - 12-24-2011, 11:45 PM
RE: Enemy Path help!! - by Peku - 12-24-2011, 11:51 PM



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