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Capture scene problems
Nomad923 Offline
Junior Member

Posts: 46
Threads: 15
Joined: Dec 2011
Reputation: 2
#1
Capture scene problems

Im trying to make a capture scene where a monster will pop up in front of you and will throw you and then the screen will fade and change the map. But the Fade is not working.


void OnStart()
{
AddEntityCollideCallback("Player", "monster", "func_monster", true, 1);
}

void OnEnter()
{
PlayMusic("amb_extra02", true, 1.3f, 0.0f, 5, true);
SetMessage("PersonalThoughts", "NeedRun", 6);
}


void func_monster(string &in asParent, string &in asChild, int alState)
{
SetPlayerActive(false);

StartPlayerLookAt("level_wood_1",10.0f,10.0f,"");

SetEntityActive("enemy_suitor_1", true);

PlaySoundAtEntity("", "24_iron_maiden.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);

PlaySoundAtEntity("", "react_scare", "Player", 0, false);

PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);

GiveSanityDamage(5.0f, true);

AddPlayerBodyForce(0, 99000, -99000, false);

AddTimer("", 0.01, "Fade");
}

void Fade(string &in asTimer)
{
FadeIn(2.0f);
}

[Image: qg_logo.png]
(This post was last modified: 12-30-2011, 09:54 AM by Nomad923.)
12-30-2011, 09:23 AM
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Messages In This Thread
Capture scene problems - by Nomad923 - 12-30-2011, 09:23 AM
RE: Capture scene problems - by flamez3 - 12-30-2011, 09:46 AM
RE: Capture scene problems - by Dobbydoo - 12-30-2011, 09:51 AM
RE: Capture scene problems - by Nomad923 - 12-30-2011, 09:53 AM



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