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The Ravensgate Castle V3 (Updated 4/7/2013)
Nomad923 Offline
Junior Member

Posts: 46
Threads: 15
Joined: Dec 2011
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#17
RE: The Ravensgate Castle V3 (Updated 4/7/2013)

When creating the end of the custom story i didn't really intend people to run and jump for it, i figured you would just run to it then it would play through its sequence at the "expected" spot you would be at. I plan to finish Part two very soon and this will fixed along with many other things and made a bit shorter. The only reason for the delay is that i've been developing for a Garry's Mod community and have been very preoccupied with it.

An easy fix for that right now is to go into the file called custom_story_settings.cfg and change the start map to rc_10.map.

I kind of rushed this so its bound to have its problems, sorry guys.

Edit: I have included the fix in the main page below the download link.

Edit Again...: The download is down for the moment, cause im noticing many bugs breaking the cs. I will provide a download when part two is done.

[Image: qg_logo.png]
(This post was last modified: 06-11-2013, 09:40 PM by Nomad923.)
06-11-2013, 07:30 PM
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Messages In This Thread
RE: The Ravensgate Castle - by Beer - 12-31-2011, 05:04 AM
RE: The Ravensgate Castle - by Ice - 12-31-2011, 11:09 AM
RE: The Ravensgate Castle - by Dynomite33 - 12-31-2011, 04:44 PM
RE: The Ravensgate Castle - by Nomad923 - 01-17-2012, 06:45 AM
RE: The Ravensgate Castle - by Dark Knight - 12-31-2011, 05:25 PM
RE: The Ravensgate Castle - by Shadowfied - 12-31-2011, 06:09 PM
RE: The Ravensgate Castle [Updated] - by Seangil - 01-01-2012, 04:06 AM
RE: The Ravensgate Castle [Updated] - by D47DR34M - 01-20-2013, 05:44 AM
RE: The Ravensgate Castle [Updated] - by Nomad923 - 04-07-2013, 05:34 AM
RE: The Ravensgate Castle V3 (Updated 4/7/2013) - by Nomad923 - 06-11-2013, 07:30 PM



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