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Script Help Problem with timing script...
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#5
RE: Problem with timing script...

(01-10-2012, 02:25 AM)flamez3 Wrote:
Quote:void OnStart()
{
///AREAS

AddEntityCollideCallback("Player", "monsterspawn", "MonsterFunction", true, 1);
AddEntityCollideCallback("Player", "clockbong", "ClockScare", true, 1);
AddEntityCollideCallback("Player", "basementarea", "BasementLevel", true, 1);

///MESSAGES

SetEntityPlayerInteractCallback("Girls_Dorm_First_Floor", "IsItLocked3", true);
SetEntityPlayerInteractCallback("Boys_Dorm_First_Floor", "IsItLocked4", true);
SetEntityPlayerInteractCallback("ra_office", "IsItLocked5", true);
AddEntityCollideCallback("Player", "thirdfloorstairs", "ThirdStairs", true, 1);

///USE ITEMS

AddUseItemCallback("", "girl_key", "Girls_Dorm_First_Floor", "UnlockDoor", true);

///MONSTER SPAWN

SetEntityPlayerInteractCallback("girl_key", "SpawnMonster", true);

//TIMER
FadeOut(0);
AddTimer("", 4, "intro1");
}

void intro1(string &in asTimer)
{
SetMessage("Intro", "Beginning", 5);
AddTimer("", 6, "intro2");
}

void intro2(string &in asTimer)
{
SetMessage("Intro", "Beginning2", 5);
AddTimer("", 6, "intro4");
}

void intro4(string &in asTimer)
{
SetMessage("Intro", "Beginning3", 5);
AddTimer("", 6, "intro3");
}

void intro3(string &in asTimer)
{
FadeIn(2);
}

I fixed it for I think (I can't test it now) You can't have a dangling block hanging somewhere.
{
FadeOut(0);
AddTimer("", 4, "intro1");
}

Take that for example. You have no function name or syntax. That would go in void OnStart() since you want that to happen when the game starts.
Don't apply the bolded area. that was a mistake flamez3 made =\

01-10-2012, 03:18 AM
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Messages In This Thread
Problem with timing script... - by MissMarilynn - 01-10-2012, 12:48 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 01:04 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 02:25 AM
RE: Problem with timing script... - by Statyk - 01-10-2012, 03:18 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 03:28 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 04:22 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 05:07 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 06:03 AM
RE: Problem with timing script... - by Khyrpa - 01-10-2012, 06:15 AM
RE: Problem with timing script... - by flamez3 - 01-10-2012, 06:19 AM



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