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Level door text
Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#1
Level door text

Hello!
How do i make a text appear in the screen when the player looks at a level door? Here is my script file:
////////////////////////////
// Run when the map starts
void OnStart()
{
AddUseItemCallback("", "Khii", "Lockedd", "KeyOnDoor", true);
SetEntityCallbackFunc("Khii", "OnPickup");
AddEntityCollideCallback("Player", "FlyingJesus_1", "HolyJesus", true, 1);
AddEntityCollideCallback("Jesus1", "FlyingJesus_1", "Sound", true, 1);
AddEntityCollideCallback("Player", "Closett", "Monstar", true, 1);
AddEntityCollideCallback("Player", "Slam1", "func_slam", true, 1);
SetEntityCallbackFunc("Avain", "OnPickup");
}

void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus1", true);
AddPropForce("Jesus1", 0, 0, 20000, "World");
}

void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "24_iron_maiden.snt", "FlyingJesus_1", 0, false);
}

void OnPickup(string &in asEntity, string &in type)
{
SetEntityActive("grunt_1", true);
GiveSanityDamage(10.0f, true);
AddEnemyPatrolNode("grunt_1", "PathNodeArea_1", 2, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_2", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_3", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_4", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_5", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_6", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_7", 1, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_8", 2, "");
AddEnemyPatrolNode("grunt_1", "PathNodeArea_9", 1, "");
}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("Slammer", true, true);
PlaySoundAtEntity("", "react_breath_slow.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare", "Player", 0, false);
PlaySoundAtEntity("", "close_door.snt", "Player", 0, false);
GiveSanityDamage(10.0f, true);
}

void Monstar(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Closet", true);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Lockedd", false, true);
PlaySoundAtEntity("", "unlock_door", "Lockedd", 0, false);
RemoveItem("Khii");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}

And here is my extra_english.lang file:

<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description">It is year 1898 and your name is John Martin.You are a crazy torturer,who doesnt feel mercy.Now the spirits of the dead people are haunting you and causing strange events.You need to find a potion that will free you from the spirits.</Entry>
</CATEGORY>
<CATEGORY Name="Journal">
<Entry Name="Note_Test01_Name">Secret Passage</Entry>
<Entry Name="Note_Test01_Text">I've succesfully hidden the hole with a carpet that leads to my torture chambers.Unfortunately my door that was leading there collapsed.So i had to dig a tunnel because the rocks were too heavy to be moved.</Entry>
</CATEGORY>
</LANGUAGE>

(This post was last modified: 01-19-2012, 06:15 PM by Datguy5.)
01-19-2012, 04:38 PM
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Messages In This Thread
Level door text - by Datguy5 - 01-19-2012, 04:38 PM
RE: Level door text - by flamez3 - 01-19-2012, 04:43 PM
RE: Level door text - by Datguy5 - 01-19-2012, 04:52 PM
RE: Level door text - by flamez3 - 01-19-2012, 05:16 PM
RE: Level door text - by Datguy5 - 01-19-2012, 05:26 PM
RE: Level door text - by flamez3 - 01-19-2012, 05:29 PM
RE: Level door text - by Datguy5 - 01-19-2012, 05:41 PM
RE: Level door text - by oscar1007 - 01-19-2012, 05:45 PM
RE: Level door text - by Datguy5 - 01-19-2012, 06:12 PM



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