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New .hps for new map?
flamez3 Offline
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#3
RE: New .hps for new map?

You don't need another .hps for the other map if there is no scripts in it. I would use:
Quote:FadeSepiaColorTo(float afAmount, float afSpeed);
Makes the screen go dark red.
afAmount - intensity (default: 0)
afSpeed - time in seconds until full effect


And change the players head so he falls down.

01-26-2012, 02:55 AM
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Messages In This Thread
New .hps for new map? - by TheDanny942 - 01-26-2012, 02:40 AM
RE: New .hps for new map? - by Your Computer - 01-26-2012, 02:49 AM
RE: New .hps for new map? - by flamez3 - 01-26-2012, 02:55 AM
RE: New .hps for new map? - by TheDanny942 - 01-26-2012, 02:57 AM
RE: New .hps for new map? - by flamez3 - 01-26-2012, 05:08 AM



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