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New .hps for new map?
flamez3 Offline
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#5
RE: New .hps for new map?

You would use:

Quote:FadePlayerRollTo(float afX, float afSpeedMul, float afMaxSpeed);

Rotates the position of the camera on the player's body.

afX - angle of rotation of head, positive being counter-clockwise
afSpeedMul - speed (possibly acceleration) multiplier of the rotation (default 1, which is really slow)
afMaxSpeed - maximum speed of rotation


Taken from http://wiki.frictionalgames.com/hpl2/amn...ons#player : )

(This post was last modified: 01-26-2012, 05:10 AM by flamez3.)
01-26-2012, 05:08 AM
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Messages In This Thread
New .hps for new map? - by TheDanny942 - 01-26-2012, 02:40 AM
RE: New .hps for new map? - by Your Computer - 01-26-2012, 02:49 AM
RE: New .hps for new map? - by flamez3 - 01-26-2012, 02:55 AM
RE: New .hps for new map? - by TheDanny942 - 01-26-2012, 02:57 AM
RE: New .hps for new map? - by flamez3 - 01-26-2012, 05:08 AM



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