Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 8 Vote(s) - 3.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
No more Jump scare maps....it is getting unoriginal.
Author Message
Miss Rigi Offline
Member

Posts: 240
Threads: 3
Joined: Aug 2011
Reputation: 31
#7
RE: No more Jump scare maps....it is getting unoriginal.

(02-02-2012, 02:35 AM)LHudson Wrote: Just to add into the second paragraph

There are three kinds of horror. First one is when you open a door, a monster pops out and goes "abloogy woogy woo". The second is when there isn't a monster in the cupboard but standing behind you and you know that he is going to go "abloogy woogy woo" at some point but he doesn't and you are getting more and more tense but you don't want to turn around because you don't want him to put his cock in your eye. And then there is the horror when the monster goes "abloogy woogy woo" while standing on the far side of a brightly lit room. The second option is best because the game isn't the one doing the scaring but your mind is imagining the fear. Fear of fear is worse than fear itself and the best way to do this is to pace it well, something Amnesia does nicely even though David and Bruce are summoned every time you solve a puzzle.

Love from
LHudson
Yahtzee's guide to horror.


Vos rapio meus spiritus absentis.
Voice Actress
02-02-2012, 03:40 AM
Find


Messages In This Thread
RE: No more Jump scare maps....it is getting unoriginal. - by Miss Rigi - 02-02-2012, 03:40 AM



Users browsing this thread: 1 Guest(s)