RE: Help with scripting!
Don't change syntax's, use this:
////////////////////////////
// Run first time starting map
void OnStart()
{
PlayMusic("02_amb_safe", true, 0.7f, 1, 0, true);
SetEnemyIsHallucination("Morso1", 2);
SetEntityCallbackFunc("guiding_rod01_1", "ActivateMonster", true);
AddUseItemCallback("", "key_study_1", "mansion_4", "UsedKeyOnDoor", true);
AddUseItemCallback("", "hollow_needle_1", "mansion_2", "UsedKeyOnDoor", true);
AddEntityCollideCallback("Player", "Area2", "CollideArea2", true, 1);
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_4", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_4", 0, false);
RemoveUseItem("key_study_1");
}
void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false);
RemoveUseItem("hollow_needle_1");
}
void CollideArea2(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_2", true, true);
}
void ActivateMonster(string &in Item)
{
SetEntityActive("Morso2", true);
AddEnemyPatrolNode("Morso2", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("Morso2", "PathNodeArea_2", 0, "Idle");
AddEnemyPatrolNode("Morso2", "PathNodeArea_3", 0, "Idle");
AddEnemyPatrolNode("Morso2", "PathNodeArea_4", 0, "Idle");
AddEnemyPatrolNode("Morso2", "PathNodeArea_5", 0, "Idle");
AddEnemyPatrolNode("Morso2", "PathNodeArea_6", 0, "Idle");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
}
////////////////////////////
// Run when leaving map
void OnLeave()
{
}
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