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Death Teleport
Strembitsky Offline
Senior Member

Posts: 254
Threads: 37
Joined: Feb 2012
Reputation: 3
#6
RE: Death Teleport

Do an if statement if the Player's health is below 10 at a specific area. (Or you could start a timer, re-running this function after you enter an area).

This way, if the player ever gets near death at the point you want him to, it will call a function. You could then make the screen fade with FadeOut, and have him teleport somewhere with the TeleportPlayer command, found somewhere on the wiki. Don't forget to FadeIn afterwards.

The Nightmares v1.0 - Dreadful Fires WIP
02-26-2012, 07:50 PM
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Messages In This Thread
Death Teleport - by Datguy5 - 02-26-2012, 06:04 PM
RE: Death Teleport - by Shives - 02-26-2012, 06:29 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 06:51 PM
RE: Death Teleport - by trollox - 02-26-2012, 07:11 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 07:19 PM
RE: Death Teleport - by Strembitsky - 02-26-2012, 07:50 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 08:00 PM
RE: Death Teleport - by Strembitsky - 02-26-2012, 08:52 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 09:07 PM
RE: Death Teleport - by Your Computer - 02-27-2012, 01:11 AM
RE: Death Teleport - by Datguy5 - 02-27-2012, 11:03 AM
RE: Death Teleport - by Strembitsky - 02-26-2012, 10:41 PM
RE: Death Teleport - by Datguy5 - 02-26-2012, 11:36 PM
RE: Death Teleport - by Strembitsky - 02-26-2012, 11:45 PM



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