Initializing Graphics Module
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Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: ATI Technologies Inc.
Renderer: AMD Radeon HD 6320 Graphics
Version: 4.1.10825 Compatibility Profile Context
Max texture image units: 16
Max texture coord units: 16
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.10
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
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Initializing Sound Module
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Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
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Game Running
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ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
ERROR: Couldn't find particle system file '.ps'
ERROR: Couldn't create particle system 'ParticleSystem_1' of type ''
But, you know, leave it, it's just a particle system, I can make the game without it.