Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
3DS Max to modelviewer
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#7
RE: 3DS Max to modelviewer

(03-12-2012, 09:17 AM)Leon Kennedy Wrote:
(03-11-2012, 06:26 PM)Statyk Wrote: I have yet to get into 3DS Max, as I use Maya, but I will some time soon. My few questions are,

1) Have you tried sizing it down in Max? It looks huge.

2) What is the texture's filetype? (examples: .dds, .png, .jpg, etc)
1) Sizing it down didn't change the way my model looks in modelviewer
2) The filetype is .jpg
the texture needs to be a .dds filetype, and the texture size must be a multiple of 2 (256x256, 512x512 etc) (thanks to traggey for telling me this).



[Image: 201107142327000.gif]
03-12-2012, 09:39 AM
Find


Messages In This Thread
3DS Max to modelviewer - by Gunslingerjh - 03-11-2012, 12:30 PM
RE: 3DS Max to modelviewer - by plutomaniac - 03-11-2012, 01:43 PM
RE: 3DS Max to modelviewer - by Acies - 03-11-2012, 03:16 PM
RE: 3DS Max to modelviewer - by Gunslingerjh - 03-11-2012, 04:01 PM
RE: 3DS Max to modelviewer - by Statyk - 03-11-2012, 06:26 PM
RE: 3DS Max to modelviewer - by Gunslingerjh - 03-12-2012, 09:17 AM
RE: 3DS Max to modelviewer - by Mine Turtle - 03-12-2012, 09:39 AM
RE: 3DS Max to modelviewer - by Gunslingerjh - 03-12-2012, 08:19 PM
RE: 3DS Max to modelviewer - by Ergul - 03-12-2012, 04:15 PM
RE: 3DS Max to modelviewer - by Your Computer - 03-12-2012, 08:59 PM



Users browsing this thread: 1 Guest(s)