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3DS Max to modelviewer
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Posts: 3,456
Threads: 32
Joined: Jul 2011
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#10
RE: 3DS Max to modelviewer

The texture file type can be anything that the game supports, and the game supports many types of image formats. If you want the object to be rotated properly, you'll most likely have to edit the .dae file. You may see
<up_axis>Z_UP</up_axis>
in the .dae file. Change the axis until it is rotated properly.

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03-12-2012, 08:59 PM
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Messages In This Thread
3DS Max to modelviewer - by Gunslingerjh - 03-11-2012, 12:30 PM
RE: 3DS Max to modelviewer - by plutomaniac - 03-11-2012, 01:43 PM
RE: 3DS Max to modelviewer - by Acies - 03-11-2012, 03:16 PM
RE: 3DS Max to modelviewer - by Gunslingerjh - 03-11-2012, 04:01 PM
RE: 3DS Max to modelviewer - by Statyk - 03-11-2012, 06:26 PM
RE: 3DS Max to modelviewer - by Gunslingerjh - 03-12-2012, 09:17 AM
RE: 3DS Max to modelviewer - by Mine Turtle - 03-12-2012, 09:39 AM
RE: 3DS Max to modelviewer - by Gunslingerjh - 03-12-2012, 08:19 PM
RE: 3DS Max to modelviewer - by Ergul - 03-12-2012, 04:15 PM
RE: 3DS Max to modelviewer - by Your Computer - 03-12-2012, 08:59 PM



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