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Script Help New Problem: SetEntityPlayerLookAtCallback
SilentStriker Offline
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Posts: 950
Threads: 26
Joined: Jul 2011
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#5
RE: New Problem: SetEntityPlayerLookAtCallback

try this:

void Function(string &in asEntity, int alState)

{
if(alState == 1){

AddEnemyPatrolNode("Entity","PathNodeArea_4",1,"idle");

AddEnemyPatrolNode("Entity","PathNodeArea_5",0,"idle");
}

}

03-14-2012, 02:39 PM
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RE: New Problem: SetEntityPlayerLookAtCallback - by SilentStriker - 03-14-2012, 02:39 PM



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