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"if" scripting
FlawlessHappiness Offline
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Posts: 3,980
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Joined: Mar 2012
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#4
RE: "if" scripting

Nope still didnt... work...
I guess the script is setup so no matter what, it will run the script beneath "else" because the upper { and the lover } is connected. Then if i has the note it will first set the monster inactive, then set it active... i might try to do this with an area instead because the door will be buggy...
I guess i can just make the area go inactive then?

Trying is the first step to success.
03-15-2012, 07:12 PM
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Messages In This Thread
"if" scripting - by FlawlessHappiness - 03-15-2012, 06:47 PM
RE: "if" scripting - by ClayPigeon - 03-15-2012, 06:56 PM
RE: "if" scripting - by SilentStriker - 03-15-2012, 07:04 PM
RE: "if" scripting - by FlawlessHappiness - 03-15-2012, 07:12 PM
RE: "if" scripting - by SilentStriker - 03-15-2012, 07:14 PM
RE: "if" scripting - by Your Computer - 03-15-2012, 07:21 PM
RE: "if" scripting - by FlawlessHappiness - 03-15-2012, 07:24 PM



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