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Enemy does not patrol
.eX. Offline
Junior Member

Posts: 5
Threads: 2
Joined: Mar 2012
Reputation: 0
#5
RE: Enemy does not patrol

void OnStart()
{
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_1", 3.50,"");
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_2", 0,"");
AddEnemyPatrolNode("servant_brute_1","PathNodeArea_3", 0,"");
AddEntityCollideCallback("servant_brute_1", "ScriptArea_1", "MyFunc", false, 0);
}
void MyFunc(string &in asParent, string &in asChild, int alState)
{
FadeEnemyToSmoke("servant_brute_1", true);
}


this works perfectly thx u explained everything perfectly
(This post was last modified: 03-25-2012, 07:10 PM by .eX..)
03-25-2012, 05:11 PM
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Messages In This Thread
Enemy does not patrol - by .eX. - 03-25-2012, 04:23 PM
RE: Enemy does not patrol - by Your Computer - 03-25-2012, 04:31 PM
RE: Enemy does not patrol - by .eX. - 03-25-2012, 04:47 PM
RE: Enemy does not patrol - by Your Computer - 03-25-2012, 05:09 PM
RE: Enemy does not patrol - by .eX. - 03-25-2012, 05:11 PM



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