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Disabling insanity script?!
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Posts: 3,456
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#6
RE: Disabling insanity script?!

(03-28-2012, 02:29 PM)Adrianis Wrote: Is it possible in a full conversion to change the blue glow lighting when the player is standing in darkness?

Player_Darkness::AmbientLightColor might be what you're looking for.

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03-28-2012, 05:24 PM
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Messages In This Thread
Disabling insanity script?! - by pizzaclutch - 03-27-2012, 10:48 PM
RE: Disabling insanity script?! - by Adrianis - 03-28-2012, 02:29 PM
RE: Disabling insanity script?! - by Your Computer - 03-28-2012, 05:24 PM



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