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Activating enemy without alert
palistov Offline
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Posts: 1,208
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#2
RE: Activating enemy without alert

Yeah it's all under the User-defined variables. Save it as a custom entity though, you don't wanna override your default settings Smile

The music is alDanger or something similar. Might want to remove all forms of music, in case the monster spots the player, the music won't suddenly start.

(This post was last modified: 03-29-2012, 04:34 AM by palistov.)
03-29-2012, 04:33 AM
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Messages In This Thread
Activating enemy without alert - by Damascus - 03-29-2012, 04:08 AM
RE: Activating enemy without alert - by palistov - 03-29-2012, 04:33 AM



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